AboutMe

I got into tech as a kid making pixel art (and later, games) on my Windows 98 PC. Since then, I've been privileged to work on world-class projects, and feel very fortunate to be one of those people that get to do what they love for a living.

🌵 Las Vegas, Nevada

My design process

Like all designers, I obsess over spacing and typography, but as a web developer, I also care about site speed (have you noticed how fast this website is? 😌👉🏽👈🏽), change management, and the tiniest web-specific details, like FOUC, loading strategy, FCP, CLS, and a11y.

A typical design project for me includes: research, producing an initial design direction, and communication with engineering & product teams from start to finish. For day-to-day design work, I use lightweight processes like the Amazon "One page" & "Backwards press release" methods to guide product decisions that ship.

Design management

I have 6 years experience managing design systems, project assets, and team workflows. This is because I started using a version management tool called Abstract back in Sketch around 2017, and developed a process for managing design projects years before the functionality was ever available in Figma.

Now that the functionality is available in Figma, I have trained design & product teams (up to 20 people) how to manage and contribute to large, shared design projects, and always receive a lot of positive feedback on how these processes speed up workflows and expand on Figma & web design best practices.

Some of the brands I've worked with